a32061ac54
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
522 lines
24 KiB
Markdown
522 lines
24 KiB
Markdown
# Solution Design: ecomm MVP — sign up and create a single storefront
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| **Anchor** | [wiggleverse/wiggleverse-ecomm#1](https://git.wiggleverse.org/wiggleverse/wiggleverse-ecomm/issues/1) (`type/feature`, `priority/P1`) |
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| **Author(s)** | Claude (session ecomm-0020), for Ben Stull |
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| **Reviewers / approvers** | Ben Stull |
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| **Status** | `draft` |
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| **Version** | v0.1.0 |
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| **Source artifacts** | BDD corpus: [research/shopify](https://git.wiggleverse.org/wiggleverse/wiggleverse-ecomm-prototype-content/src/branch/main/research/shopify) (esp. [flows/first-run-experience.md](https://git.wiggleverse.org/wiggleverse/wiggleverse-ecomm-prototype-content/src/branch/main/research/shopify/flows/first-run-experience.md)) · Prototype: [wiggleverse-ecomm-prototype](https://git.wiggleverse.org/wiggleverse/wiggleverse-ecomm-prototype) (R01–R07) · Reference: Shopify first-run experience · Supersedes: — |
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**Change log**
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| Date | Version | Change | By |
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| --- | --- | --- | --- |
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| 2026-06-10 | v0.1.0 | Initial draft (session ecomm-0020) | Claude |
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---
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## 1. Business Context
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*The business lens — solution-agnostic throughout. No mechanism is proposed until §2.*
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### 1.1 Executive Summary
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Independent merchants who want to sell online need a commerce platform that
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treats them honestly — and today Wiggleverse has nothing to offer them: no way
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to exist on the platform, no storefront to own, no surface to manage. This
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design delivers the first real value of ecomm: a person can become a merchant —
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establish their identity, claim their one storefront, and stand on a stable
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management surface — in every environment the platform runs in, from day one.
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The beneficiaries are the first merchants (who can finally exist on the
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platform) and the ecomm line itself (every subsequent capability — catalog,
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orders, checkout — gains a real account-and-storefront spine to attach to,
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instead of mocks). Just as importantly, it proves the platform can be brought
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to life anywhere from nothing: a fresh, empty environment reaches "first
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merchant, first storefront" through the product alone, with no hand-seeded
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data — so launching the real service is an ordinary, rehearsed act rather than
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a one-off ritual.
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### 1.2 Background
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ecomm is Wiggleverse's multi-tenant, OHM-grounded alternative to Shopify — a
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commerce platform whose mechanics are accountable to the
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[OHM concept corpus](https://ohm.wiggleverse.org) (no dark patterns, data
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minimization, durable addressability, honest pricing). The product was explored
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in a first-pass prototype (`wiggleverse-ecomm-prototype`, releases R01–R07,
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189 scenario-bound tests) built against a harvested corpus of ~1,238 BDD
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scenarios describing Shopify's behavior. That prototype is read-only prior art;
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`wiggleverse-ecomm` is the clean greenfield rebuild, stood up 2026-06-10 with
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its architecture intentionally undecided until this design.
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The strategic moment: the rebuild has repos, an issue tracker, and a charter —
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but no app code and no users. Everything in the product line queues behind one
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question: *how does a person come to exist on the platform and own a
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storefront?* Until that is answered for real — against real persistence, in
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real environments — no other capability can ship honestly.
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### 1.3 Business Actors / Roles
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| Role | Responsible for (in the business) |
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| --- | --- |
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| **Merchant** | A person running a (small) commerce business who wants to sell under their own storefront: they decide to join a platform, establish their business presence on it, and manage that presence over time. |
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| **Platform operator** | The person/org running the ecomm service itself: stands up and maintains the environments the platform runs in, and is accountable for the service being available to merchants. |
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| **ecomm team** | Builds the platform; needs each capability to rest on real, shippable foundations rather than mocks. |
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(Shoppers — the merchants' customers — are deliberately *not* an actor in this
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design; nothing here is shopper-facing yet. See §1.7.)
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### 1.4 Problem Statement
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A person cannot become a merchant on ecomm. There is no way to establish an
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identity on the platform, no way to claim a storefront, and no surface from
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which to manage one — the platform has no users because it cannot have users.
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And even if it could, there is today no defined path from "fresh, empty
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environment" to "working platform serving its first merchant": local
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development, pre-production, and production bring-up are all undefined, so
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nothing built on top can ever actually launch.
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### 1.5 Pain Points
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| # | Pain | Who feels it | Cost / frequency today |
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| --- | --- | --- | --- |
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| PP-1 | No way to establish an identity on the platform — a would-be merchant simply cannot exist on ecomm. | Merchant | Total exclusion; blocks every merchant, always. |
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| PP-2 | No way to own a storefront or reach a management surface — even an identity would have nothing to hold. | Merchant | Total; there is no unit of "my business" on the platform. |
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| PP-3 | Every subsequent capability (catalog, orders, checkout, policies) has nowhere real to attach — work would have to build on mocks and be redone. | ecomm team | Blocks the entire product line; rework risk on everything shipped against fakes. |
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| PP-4 | No defined, repeatable path from an empty environment to a working platform — bring-up of dev, pre-prod, and prod is folklore. | Platform operator | The service cannot launch anywhere; every environment question is open-ended toil. |
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### 1.6 Targeted Business Outcomes
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| Outcome | Success metric | Baseline → Target | Guardrail (must not regress) | How / when measured |
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| --- | --- | --- | --- | --- |
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| Merchants can exist on the platform | A real person can go from stranger to merchant-with-storefront, unaided | impossible → possible in every environment | No dark patterns at the door: no trial clock, no payment demand, no plan wall (OHM: Agency & Anti-Manipulation) | Walk the flow end-to-end in each environment at release |
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| The product line is unblocked | Subsequent Features attach to a real account + storefront spine | everything mocked → nothing mocked | The spine doesn't need rework to host the next Feature (no throwaway auth/tenancy) | First post-MVP Feature builds on it without spine changes |
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| Launching anywhere is routine | A fresh, empty environment reaches "first merchant signs up and creates the first storefront" through the product flows alone | folklore → documented, rehearsed gesture | Zero hand-seeded data in any environment | Bootstrap rehearsal executed on pre-prod, then prod, at release |
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### 1.7 Scope (business)
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- **In scope:** a person establishing an identity on the platform (joining and
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returning); a merchant establishing their one storefront; the merchant
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standing on a stable management surface for it; the platform being
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bring-up-able from empty in every environment it runs in (local development,
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pre-production, production).
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- **Out of scope (later designs):** anything sold or bought — catalog, orders,
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checkout, payments; the shopper-facing public storefront; teams/staff
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(anyone besides the one merchant touching the storefront); plans, billing,
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or any commercial relationship between merchant and platform; storefront
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settings/management beyond simply *having* the surface.
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- **Non-goals:** gating who may join (the prototype admitted users by
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invitation; ecomm is an open product — anyone may become a merchant, and
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re-introducing an admission gate is explicitly not pursued); supporting more
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than one storefront per merchant *in this design* (the business wants the
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door left open, not the capability now).
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### 1.8 Assumptions · Constraints · Dependencies
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- **Assumptions:**
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- One storefront per merchant is the right *experience* bar for the MVP;
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multiple-storefront merchants are a future need, not a current one. Risk
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if wrong: an early merchant genuinely needs a second storefront — accepted;
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the door is designed to stay open (§1.7, #1 acceptance).
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- Merchants are reachable by email and will complete an email-based step to
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join. Risk if wrong: an entry channel rethink — accepted at MVP scale.
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- **Constraints:**
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- OHM-groundedness is a charter constraint: entry must be honest — no
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manufactured urgency, no data collected beyond need, no lock-in mechanics.
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- The three environments are a constraint, not a stretch goal: Feature #1's
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acceptance says no environment is "later".
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- Wiggleverse engineering standards apply (handbook): provisioning and
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deploy via flotilla (§8), secrets never in repos or transcripts (§6.3),
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private repos by default (§5.5).
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- **Dependencies:**
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- **flotilla / launch-app** for environment provisioning and deploy (the
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operator-run front door, handbook §8.5) — needed when the pre-prod and
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prod environments are stood up.
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- An **email delivery channel** for the entry step in real environments —
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needed by the production-readiness slice (§7).
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### 1.9 Business Use Cases
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**BUC-1 — As a merchant, I can establish my identity on the platform, so that I can begin doing business there.**
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```gherkin
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Scenario: BUC-1 — A stranger becomes known to the platform
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Given a person who has never dealt with the platform
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When they present themselves and prove who they are
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Then the platform knows them as a returning individual from then on
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And they were asked for nothing beyond what proving who they are required
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```
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```gherkin
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Scenario: BUC-1a — A person who cannot prove who they are is not admitted as someone else
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Given a person presenting an identity they cannot prove
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When their proof fails
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Then the platform does not mistake them for the claimed identity
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And the genuine owner of that identity is unharmed
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```
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- **BUC-1 acceptance criteria:** the same person, returning later, is
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recognized as the same merchant; two different people are never conflated;
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no personal data beyond the minimum was demanded (OHM: Privacy & Data
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Minimization).
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**BUC-2 — As a returning merchant, I can resume my standing on the platform, so that my business presence persists beyond a single visit.**
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```gherkin
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Scenario: BUC-2 — A known merchant returns
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Given a merchant the platform already knows
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When they return and prove who they are
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Then they resume exactly the standing they had — same identity, same storefront
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```
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- **BUC-2 acceptance criteria:** returning costs only the proof-of-identity
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step; nothing about their standing is lost or reset.
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**BUC-3 — As a merchant, I can establish my storefront, so that my business has a presence of its own on the platform.**
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```gherkin
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Scenario: BUC-3 — A merchant claims their storefront
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Given a merchant known to the platform who has no storefront yet
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When they establish their storefront
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Then the platform holds exactly one storefront that is theirs
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And establishing it cost them nothing and committed them to nothing
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```
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```gherkin
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Scenario: BUC-3a — One storefront is the bar
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Given a merchant who already has their storefront
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When they deal with the platform
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Then they are never led toward acquiring a second one
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```
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- **BUC-3 acceptance criteria:** every merchant who completes the step has
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exactly one storefront; no payment, plan, or commitment was demanded
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(corpus: 14.01.0015, 14.01.0016); the platform's books would still be
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correct if a merchant were someday allowed several (the 1-1 bar is an
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experience rule, not a law of the data — Feature #1 constraint).
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**BUC-4 — As a merchant, I can stand on a management surface for my storefront, so that everything I will later do for my business has a home.**
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```gherkin
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Scenario: BUC-4 — The merchant arrives at their storefront's home
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Given a merchant with a storefront
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When they return to the platform
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Then they arrive directly at their storefront's management surface
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And it is honestly empty — it claims no capability that does not exist yet
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```
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- **BUC-4 acceptance criteria:** arrival is direct (no dead ends, no limbo —
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a merchant *without* a storefront is guided to establish one instead, never
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stranded); the surface carries the storefront's identity and nothing
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fabricated.
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**BUC-5 — As a platform operator, I can bring the platform to life in a fresh environment, so that merchants can be served there without any hand-built state.**
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```gherkin
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Scenario: BUC-5 — An empty environment reaches its first merchant
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Given a brand-new environment with empty persistence
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When the operator performs the documented bring-up gesture
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And the first merchant walks the ordinary product flows
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Then the environment serves that merchant a working storefront
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And no data was placed by hand at any step
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```
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```gherkin
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Scenario: BUC-5a — Bring-up is rehearsable
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Given the bring-up gesture documented for one environment
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When it is performed in the next environment (dev → pre-prod → prod)
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Then it is the same gesture, and day-one production is simply the bootstrap state
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```
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- **BUC-5 acceptance criteria:** bring-up is a repeatable, documented gesture
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(not folklore); it holds identically in local development, pre-production,
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and production; the first merchant arrives through the product flows alone.
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---
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## 2. Solution Proposal
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**Build the first vertical slice of the ecomm web application** — a
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multi-tenant modular monolith that carries forward the prototype's *proven*
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shape and inverts its *disqualifying* assumption:
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- **Carry forward** (validated by R01–R07 of the prototype): a four-layer
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Python backend (`entrypoint → api → domains → platform`) with the layer
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contract mechanically enforced; SQLite (WAL) with forward-only numbered
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migrations and no ORM; a React/Vite SPA admin talking to a screen-shaped
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REST BFF; scenario-bound end-to-end tests (one test per BDD scenario ID);
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OHM concepts cited inline next to the rules they ground.
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- **Invert** (the prototype's bootstrap was the wrong way round for a real
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product): **no seeded tenant and no admission gate.** The prototype was born
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with one hard-coded store and one invited owner; ecomm is born *empty*.
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Identity is open sign-up via **email + one-time code** (passwordless;
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corpus 14.01.0003–0004), the storefront is created *through the product* by
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its merchant, and an empty database is a first-class, fully working state —
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which is precisely what makes BUC-5's bootstrap story true by construction
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rather than by tooling.
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- **Defer** (YAGNI for four screens): the prototype's second API surface
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(GraphQL) is not built in this MVP; the layering keeps the seam so it can be
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added later as a projection over the same domain core. Google/Apple OAuth
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and sign-in-by-emailed-link (corpus 14.01.0005–0007) are deferred the same
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way — the email-canonical identity rule (14.01.0010) keeps them addable
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without account migration.
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**Why this approach** over the alternatives:
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- *Do nothing / concierge* (hand-create merchants on request): fails BUC-5
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outright (every merchant is hand-seeded state) and validates nothing — the
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prototype already validated the need; the open question is productionizing.
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- *Re-architect on a heavier stack* (Postgres, separate services, SSR
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framework): buys scale and rendering properties the MVP measurably does not
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need, at the cost of slower iteration and a bigger bootstrap surface —
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directly against the "launching anywhere is routine" outcome (§1.6). The
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single-VM flotilla deployment standard (handbook §8) favors the lighter
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stack; revisit at real scale (§6.7, §7.4).
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- *Resume the prototype codebase*: it bakes in the seeded-tenant and
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invite-gate assumptions at the foundation, and the rebuild exists precisely
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to lay clean foundations. Its *patterns* are kept; its code is reference
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only.
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**Solution-specific scope:** the landing page, sign-up/log-in (email +
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one-time code), create-storefront (both entry points: post-sign-up and
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returning-without-storefront), the empty admin shell, sign-out, and the
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bring-up story for localhost/PPE/Prod including real email delivery in
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deployed environments.
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**Solution-specific non-goals (this release):** GraphQL surface; OAuth
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providers and magic-link completion; the onboarding questionnaire and POS
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opt-in from the corpus first-run flow (14.01.0017–0024) — the merchant lands
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directly on their admin; storefront rename/settings (14.01.0025 makes naming
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optional at creation; *changing* it later is the Settings Feature's job);
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account-lifecycle polish beyond what passwordless entry gives for free
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(password reset does not exist because passwords do not exist; the one-time
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code *is* email verification; account deletion is deferred and logged in §9).
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---
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## 3. Product Personas
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| Product persona | In ecomm | Maps to business role(s) |
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| --- | --- | --- |
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| **Visitor** | An unauthenticated person on the entry surfaces: landing, sign-up/log-in. | Merchant (before they are known) |
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| **Merchant** | An authenticated account holder; creates and owns the storefront; lands on its admin. The MVP's only authenticated user type. | Merchant |
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| **Operator** | Brings up and deploys environments; interacts through flotilla and the bring-up runbook, not the web UI. | Platform operator; ecomm team |
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## 4. Product Use Cases
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Corpus grounding: scenario IDs cite the harvested Shopify first-run experience
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([flows/first-run-experience.md](https://git.wiggleverse.org/wiggleverse/wiggleverse-ecomm-prototype-content/src/branch/main/research/shopify/flows/first-run-experience.md),
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14.01.\*) and the zero-state dashboard (01.01.0008). Divergences are marked.
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**PUC-1 — Landing offers the two doors** *(realizes BUC-1, BUC-2; corpus 14.01.0001)*
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```gherkin
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Scenario: PUC-1 — The landing page offers signing up or logging in
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Given a Visitor on the ecomm landing page
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Then they see what ecomm is, a primary action to get started, and a link to log in
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And no trial, pricing, or fee is presented (corpus 14.01.0011)
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```
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**PUC-2 — Sign up with email + one-time code** *(realizes BUC-1; corpus 14.01.0002–0004)*
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```gherkin
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Scenario: PUC-2 — A Visitor signs up
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Given a Visitor who chose to get started
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When they enter their email address and request a code
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Then a one-time code is sent to that address
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And the screen moves to code entry, telling them where the code went
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When they enter the code within its validity window
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Then they are signed in as a new Merchant
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And they are taken directly into creating their storefront (PUC-4)
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```
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```gherkin
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Scenario: PUC-2a — Wrong code
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Given a Visitor on the code-entry screen
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When they enter an incorrect code
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Then the screen says the code didn't match and lets them retry or request a new one
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And after repeated failures the code is invalidated and a fresh request is required
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```
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```gherkin
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Scenario: PUC-2b — Expired code
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When they enter a code past its validity window
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Then the screen says the code expired and offers to send a fresh one
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```
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```gherkin
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Scenario: PUC-2c — Resend is rate-limited
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When they ask for another code immediately after one was sent
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Then the screen asks them to wait briefly before resending
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```
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**PUC-3 — Log in as a returning Merchant** *(realizes BUC-2; corpus 14.01.0009, 14.01.0010)*
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```gherkin
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Scenario: PUC-3 — A returning Merchant logs in
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Given a Visitor whose email already belongs to a Merchant account
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When they complete the same email + code flow (from either door)
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Then they are signed in to that same account — the email is the canonical key
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And no duplicate account is created (corpus 14.01.0010)
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```
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*(Sign-up and log-in are deliberately the same mechanism; the two doors differ
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only in framing. A "sign up" with a known email is a log-in; a "log in" with an
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unknown email creates the account. Honest copy on the code-entry screen states
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which happened.)*
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**PUC-4 — Create the storefront after sign-up** *(realizes BUC-3; corpus 14.01.0013, 14.01.0015, 14.01.0016, 14.01.0025, 14.01.0026)*
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```gherkin
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Scenario: PUC-4 — A new Merchant creates their storefront
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Given a Merchant signed in with no storefront
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Then they are on the create-storefront screen — there is nothing else to do yet
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When they optionally enter a storefront name and confirm
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Then the storefront is created — named as entered, or with a generated default name
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And no payment method, plan, or commitment was requested (14.01.0015/0016)
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And they land on the storefront's admin page (PUC-6)
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```
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**PUC-5 — Returning without a storefront → prompted to create** *(realizes BUC-3, BUC-4)*
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```gherkin
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Scenario: PUC-5 — A Merchant who never finished creating one
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Given a returning Merchant who has no storefront
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When they log in
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Then they arrive at the create-storefront screen (PUC-4), not an empty admin or an error
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```
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**PUC-6 — Returning with a storefront → straight to its admin** *(realizes BUC-4; corpus 14.01.0027)*
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```gherkin
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Scenario: PUC-6 — A Merchant returns to their storefront
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Given a returning Merchant who has a storefront
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When they log in
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Then they land directly on that storefront's admin page
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And nothing further is mandatory (corpus 14.01.0027)
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```
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**PUC-7 — One storefront: no second-storefront affordance** *(realizes BUC-3a; **diverges** from corpus 14.01.0012/0014 — multi-store per account is deliberately not offered; see §9 D-2)*
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||
|
||
```gherkin
|
||
Scenario: PUC-7 — No "create another storefront" exists
|
||
Given a Merchant with a storefront
|
||
Then no surface offers creating another one
|
||
And directly invoking storefront creation anyway is refused with an honest
|
||
explanation that ecomm is one storefront per account today
|
||
```
|
||
|
||
**PUC-8 — The admin shell is honestly empty** *(realizes BUC-4; zero-state per corpus 01.01.0008)*
|
||
|
||
```gherkin
|
||
Scenario: PUC-8 — Empty admin
|
||
Given a Merchant on their storefront's admin page
|
||
Then the page carries the storefront's name and the signed-in account's email
|
||
And states plainly that there is nothing to manage yet
|
||
And shows no fabricated metrics, fake modules, or teaser upsells
|
||
```
|
||
|
||
**PUC-9 — Sign out** *(product-only)*
|
||
|
||
```gherkin
|
||
Scenario: PUC-9 — A Merchant signs out
|
||
Given a signed-in Merchant anywhere in the admin
|
||
When they sign out
|
||
Then their session ends and they are back on the landing page as a Visitor
|
||
```
|
||
|
||
**PUC-10 — A developer bootstraps localhost** *(realizes BUC-5; Operator-facing — the surface is a terminal, not a screen)*
|
||
|
||
```gherkin
|
||
Scenario: PUC-10 — Clean checkout to first storefront, locally
|
||
Given a clean checkout of wiggleverse-ecomm and the documented prerequisites
|
||
When the developer runs the documented dev bring-up command
|
||
Then the app starts against an empty local store, applying schema migrations itself
|
||
And the developer completes sign-up → create storefront → admin in a browser
|
||
And the one-time code reaches them through the local dev channel (no real mail needed)
|
||
```
|
||
|
||
**PUC-11 — The Operator bootstraps a deployed environment (PPE, then Prod)** *(realizes BUC-5, BUC-5a)*
|
||
|
||
```gherkin
|
||
Scenario: PUC-11 — Fresh deployed environment to first merchant
|
||
Given an environment provisioned and deployed through flotilla, with empty persistence
|
||
When the app starts, applying schema migrations itself
|
||
Then the first real merchant can complete sign-up → storefront → admin
|
||
through the public flows, with the code arriving by real email
|
||
And the rehearsal on PPE and the day-one Prod state are the same gesture (BUC-5a)
|
||
```
|
||
|
||
## 5. UX Layout
|
||
|
||
<!-- §5 pending -->
|
||
|
||
## 6. Technical Design
|
||
|
||
### 6.1 Invariants
|
||
|
||
<!-- §6.1 pending -->
|
||
|
||
### 6.2 High-level architecture
|
||
|
||
<!-- §6.2 pending -->
|
||
|
||
### 6.3 Data model & ownership
|
||
|
||
<!-- §6.3 pending -->
|
||
|
||
### 6.4 Interfaces & contracts
|
||
|
||
<!-- §6.4 pending -->
|
||
|
||
### 6.5 Per–Product-Use-Case design
|
||
|
||
<!-- §6.5 pending -->
|
||
|
||
### 6.6 Non-functional requirements & cross-cutting concerns
|
||
|
||
<!-- §6.6 pending -->
|
||
|
||
### 6.7 Key decisions & alternatives considered
|
||
|
||
<!-- §6.7 pending -->
|
||
|
||
### 6.8 Testing strategy
|
||
|
||
<!-- §6.8 pending -->
|
||
|
||
### 6.9 Failure modes, rollback & flags
|
||
|
||
<!-- §6.9 pending -->
|
||
|
||
## 7. Delivery Plan
|
||
|
||
### 7.1 Approach / strategy
|
||
|
||
<!-- §7.1 pending -->
|
||
|
||
### 7.2 Slicing plan
|
||
|
||
<!-- §7.2 pending -->
|
||
|
||
### 7.3 Rollout / launch plan
|
||
|
||
<!-- §7.3 pending -->
|
||
|
||
### 7.4 Risks & mitigations
|
||
|
||
<!-- §7.4 pending -->
|
||
|
||
## 8. Traceability matrix
|
||
|
||
<!-- §8 pending -->
|
||
|
||
## 9. Open Questions & Decisions log
|
||
|
||
<!-- §9 pending -->
|
||
|
||
## 10. Glossary & References
|
||
|
||
<!-- §10 pending -->
|